跳到启动画面的最后阶段,并从背景逐渐过渡到游戏。
using System.Collections; using UnityEngine; using UnityEngine.Rendering;
// This example shows how the Splash Screen can be canceled early via the user pressing any key. public class Example : MonoBehaviour { public SplashScreen.StopBehavior stopBehavior;
void Start() { StartCoroutine(SplashScreenController()); }
IEnumerator SplashScreenController() { SplashScreen.Begin(); while (!SplashScreen.isFinished) { // Fade to the background if the user presses any key during the Splash Screen rendering. if (Input.anyKeyDown) { SplashScreen.Stop(stopBehavior); break; } yield return null; } } }