Version: 2020.2

Physics2D.OverlapBoxAll

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public static Collider2D[] OverlapBoxAll (Vector2 point, Vector2 size, float angle, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

参数

point 盒体的中心。
size 盒体的大小。
angle 盒体的角度。
layerMask 筛选器,用于检查仅在指定层上的对象。
minDepth 仅包括 Z 坐标(深度)大于该值的对象。
maxDepth 仅包括 Z 坐标(深度)小于该值的对象。

返回

Collider2D[] 返回的投射数量。

描述

Get a list of all Colliders that fall within a box area.

This function is similar to OverlapBox except that all Colliders that fall within the box are returned. The Colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no Colliders within the box.

注意,该函数将为返回的 Collider2D 数组分配内存。如果需要频繁进行检查,可以使用 OverlapBoxNonAlloc 来避免这种开销。

另请参阅:OverlapBoxOverlapBoxNonAlloc