Version: 2020.2
public static TextCore.LowLevel.FontEngineError LoadFontFace (Font font);
public static TextCore.LowLevel.FontEngineError LoadFontFace (Font font, int pointSize);
public static TextCore.LowLevel.FontEngineError LoadFontFace (Font font, int pointSize, int faceIndex);
public static TextCore.LowLevel.FontEngineError LoadFontFace (string filePath);
public static TextCore.LowLevel.FontEngineError LoadFontFace (string filePath, int pointSize);
public static TextCore.LowLevel.FontEngineError LoadFontFace (string filePath, int pointSize, int faceIndex);
public static TextCore.LowLevel.FontEngineError LoadFontFace (byte[] sourceFontFile);
public static TextCore.LowLevel.FontEngineError LoadFontFace (byte[] sourceFontFile, int pointSize);
public static TextCore.LowLevel.FontEngineError LoadFontFace (byte[] sourceFontFile, int pointSize, int faceIndex);

参数

filePath 源字体文件相对于项目的路径。
pointSize 用于缩放字体的磅值。
sourceFontFile The byte array that contains the source font file.
font 要从中加载数据的字体。Unity 字体必须设置为动态模式,并选择 Include Font Data 选项。
faceIndex The face index of the font face to load. When the font file is a TrueType collection (.TTC), this specifies the face index of the font face to load. If the font file is a TrueType Font (.TTF) or OpenType Font (.OTF) file, the face index is always zero (0).

返回

FontEngineError 如果字体已成功加载,则值为零 (0)。

描述

加载源字体文件。