Version: 2020.3

ChangeGameObjectOrComponentPropertiesEventArgsConstructor

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public ChangeGameObjectOrComponentPropertiesEventArgs (int instanceId, SceneManagement.Scene scene);

参数

instanceId The instance ID of the modified GameObject or Component.
scene The Scene that contains the GameObject associated with the change. If a Component is changed, this is the GameObject to which the component belongs.

描述

Constructs a new instance.