Version: 2020.3

ShaderUtil.GetShaderPlatformKeywordsForBuildTarget

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public static BuiltinShaderDefine[] GetShaderPlatformKeywordsForBuildTarget (Rendering.ShaderCompilerPlatform shaderCompilerPlatform, BuildTarget buildTarget, Rendering.GraphicsTier tier);
public static BuiltinShaderDefine[] GetShaderPlatformKeywordsForBuildTarget (Rendering.ShaderCompilerPlatform shaderCompilerPlatform, BuildTarget buildTarget);

参数

shaderCompilerPlatform The shader compiler platform.
buildTarget 编译目标。
tier An optional graphics tier.

返回

BuiltinShaderDefine[] Returns an array of built-in shader defines needed to compile a shader for the given target.

描述

Gets the platform keywords for a shader, given a shader compiler platform, build target, and optional graphics tier. These platform keywords are necessary to properly compile a shader for a given target.