Version: 2021.1
public static Unity.Jobs.JobHandle Schedule (T jobData, Jobs.TransformAccessArray transforms, Unity.Jobs.JobHandle dependsOn);

参数

jobData The job to schedule.
transforms The TransformAccessArray to run this job on.
dependsOn A JobHandle containing any jobs that must finish executing before this job begins. (Combine multiple jobs with JobHandle.CombineDependencies). Use dependencies to ensure that two jobs reading or writing to the same data do not run in parallel.

返回

JobHandle 用于标识已调度作业的句柄。可用作后续作业的依赖项,也可确保在主线程中执行完成。

描述

Schedule an IJobParallelForTransform job with read-write access to the transform data. This method parallelizes access to transforms in different hierarchies. Transforms with a shared root object are always processed on the same thread.

All transforms are guaranteed to be valid when this scheduling mode is used. Invalid transform references in the input array are ignored.