从捆绑包中加载名为 name
的资源。
您应该准确指定 AssetBundleBuild 对象中的名称,即对象的相对路径加文件扩展名。
在版本 5.0 之前,用户可以使用 Load 直接获取单个组件。该函数现已弃用。请改为使用 LoadAsset 加载游戏对象,然后在对象上查找组件。
从捆绑包中加载给定 type
的名为 name
的资源。
您应该准确指定 AssetBundleBuild 对象中的名称,即对象的相对路径加文件扩展名。
在版本 5.0 之前,用户可以使用 Load 直接获取单个组件。该函数现已弃用。请改为使用 LoadAsset 加载游戏对象,然后在对象上查找组件。
从捆绑包中加载类型为 T
的名为 name
的资源。
您应该准确指定 AssetBundleBuild 对象中的名称,即对象的相对路径加文件扩展名。
在版本 5.0 之前,用户可以使用 Load 直接获取单个组件。该函数现已弃用。请改为使用 LoadAsset 加载游戏对象,然后在对象上查找组件。
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