提供 2D 和 3D 本地物理选项。
默认情况下,创建或加载 Scene 时,添加到场景中游戏对象的任何 2D 或 3D 物理组件都将添加到默认物理场景中。然而,每个 Scene 都能够创建和拥有自己的(本地)2D 和/或 3D 物理场景。创建或加载场景时,可以使用此选项指定是否应创建 2D 和/或 3D 物理场景。
当 Scene 创建自己的 2D 和/或 3D 物理场景时,物理场景的生命周期与 Scene 相同,即如果销毁/卸载 Scene,那么也会销毁/卸载任何创建的物理场景。
另请参阅:CreateSceneParameters、LoadSceneParameters、SceneManager.CreateScene、SceneManager.LoadScene 和 SceneManager.LoadSceneAsync。
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