Version: 2021.3

描述

附加纹理坐标。

UV 通常使用 Vector2 格式。Vector2 使用两个 32 位浮点数;总共 8 个字节。

This vertex attribute maps to the TEXCOORD1 semantic in HLSL. This UV channel is also commonly called "UV1". It corresponds to Mesh.uv2.

See Also: Mesh.HasVertexAttribute, Mesh.GetUVs, Mesh.SetUVs.