cmd | 目标 CommandBuffer。 |
allow | 是否允许异步着色器编译。 |
在 CommandBuffer 中添加着色器编译模式命令。
编辑器会按需编译着色器变体,首次渲染需要特定着色器变体。默认情况下,仅为源自 Game 视图或 Scene 视图的请求启用异步着色器编译。借助此方法,可以向 CommandBuffer 添加在缓冲区执行过程中控制着色器编译的命令。这样可以对 Game 视图、Scene 视图和其他视图,在渲染的特定部分(例如自定义工具)上禁用和启用异步编译。
若要恢复以前的编译模式,请参阅 RestoreAsyncCompilation。
另请参阅:RestoreAsyncCompilation、allowAsyncCompilation、anythingCompiling、IsPassCompiled、CompilePass。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.