other | 与该碰撞关联的 Collision2D 数据。 |
在另一个对象上的碰撞体正在接触该对象的碰撞体时发送每个帧(仅限 2D 物理)。
在调用期间传入的 Collision2D 参数中报告有关所涉及的对象的进一步信息。如果不需要该信息,则可以声明没有参数的 OnCollisionStay2D。
Note: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Collision stay events are not sent for sleeping Rigidbodies.
另请参阅:Collision2D 类、OnCollisionEnter2D、OnCollisionExit2D。
using UnityEngine;
public class Example : MonoBehaviour { float rechargeRate = 10.0f; float batteryLevel;
void OnCollisionStay2D(Collision2D collision) { if (collision.gameObject.tag == "RechargePoint") { batteryLevel = Mathf.Min(batteryLevel + rechargeRate * Time.deltaTime, 100.0f); } } }