Build a player that is optimized for running as a headless server.
He application output compiles the standalone player based on the following target platforms:
Mac 播放器:作为标准控制台应用程序编译。
Win 播放器:使用 /System:Console 编译并作为标准 Windows 控制台应用程序运行。
Linux 播放器:作为标准控制台应用程序编译。
将在构建托管程序集时定义 UNITY_SERVER。