bounds | The bounds to retrieve from. |
TileBase[] The array of Tiles at the given bounds.
Retrieves an array of Tiles with the given bounds.
This is meant for more a performant way to get Tiles as a batch, when compared to calling GetTile for every single position. The bounds size must match the array size. For example bounds of 1x2x3 needs an array length of 6.
// Retrieves all Tiles from an area on the Tilemap and prints out the Tiles to console using UnityEngine; using UnityEngine.Tilemaps;
public class ExampleClass : MonoBehaviour { public BoundsInt area;
void Start() { Tilemap tilemap = GetComponent<Tilemap>(); TileBase[] tileArray = tilemap.GetTilesBlock(area); for (int index = 0; index < tileArray.Length; index++) { print(tileArray[index]); } } }