report | 包含构建相关信息的报告,例如目标平台和输出路径。 |
在构建开始之前实现此函数以接收回调。
This callback is invoked during Player builds, but not during AssetBundle builds.
See Also: IPostprocessBuildWithReport, BuildPlayerProcessor, BuildPipeline.BuildPlayer
using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine;
class MyCustomBuildProcessor : IPreprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPreprocessBuild for target " + report.summary.platform + " at path " + report.summary.outputPath); } }