Version: 2022.2
public void OnPreprocessBuild (Build.Reporting.BuildReport report);

参数

report 包含构建相关信息的报告,例如目标平台和输出路径。

描述

在构建开始之前实现此函数以接收回调。

This callback is invoked during Player builds, but not during AssetBundle builds.

See Also: IPostprocessBuildWithReport, BuildPlayerProcessor, BuildPipeline.BuildPlayer

using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;

class MyCustomBuildProcessor : IPreprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPreprocessBuild for target " + report.summary.platform + " at path " + report.summary.outputPath); } }