MonoScript Returns the imported script.
Gets the imported MonoScript. If the imported C# file contains multiple classes, the first is returned.
using UnityEngine; using UnityEditor;
class Example { [MenuItem("Examples/Output the Name of an Imported MonoScript")] public static void OutputTheNameOfAnImportedMonoScript() { var assetPath = "Assets/MyMonoBehaviour.cs"; var monoImporter = AssetImporter.GetAtPath(assetPath) as MonoImporter;
var monoScript = monoImporter.GetScript(); Debug.Log($"{assetPath} contains {monoScript.GetClass().FullName}"); } }