mesh | 要绘制的 Mesh。 |
submeshIndex | Which subset of the mesh to draw. This only applies to meshes that are composed of several materials. |
material | 要使用的 Material。 |
shaderPass | 要使用着色器的哪个通道,或选择 -1,表示渲染所有通道。 |
properties | Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock. |
bufferWithArgs | GPU 缓冲区包含相应的参数,指示要绘制此网格的实例数。 |
argsOffset | 缓冲区中的字节偏移,绘制参数起始位置。 |
添加“通过间接实例化绘制网格”命令。