x | The x coordinate of the pixel to get. The range is 0 through the (texture width - 1). |
y | The y coordinate of the pixel to get. The range is 0 through the (texture height - 1). |
Color The pixel color.
Gets the pixel color at coordinates (x
, y
).
This method gets pixel data from the texture in CPU memory. Texture.isReadable must be true
.
The lower left corner is (0, 0). If the pixel coordinate is outside the texture's dimensions, Unity clamps or repeats it, depending on the texture's TextureWrapMode.
If you need to get a large block of pixels, it might be faster to use GetPixels.
**注意:**对于基于深度数据的 WebCamTexture 实例,可以使用 Color.r 属性来访问深度值(以米为单位的距离)。另请参阅:WebCamTexture.isDepth。
See Also: GetPixels32, GetPixels.