Version: 2022.3

AnimationUtility.GetObjectReferenceValue

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public static bool GetObjectReferenceValue (GameObject root, EditorCurveBinding binding, out Object data);

参数

root The root GameObject of the animated hierarchy.
binding The binding that defines the path and the properties of the value.
data The resulting object value, if a value exists.

返回

bool Returns True if the value exists. False otherwise.

描述

Retrieves the object value that the binding points to.

Use this method when recording keyframes.