停止显示通知消息。
通知消息会在一段时间后自动消失。该函数可立即删除通知消息。
\
在编辑器窗口中显示通知。
// Simple example that shows a notification message // that the user has typed.
using UnityEditor; using UnityEngine; using UnityEngine.Playables; using UnityEngine.UIElements;
public class NotificationWindow : EditorWindow {
string notification = "This is a notification"; [MenuItem("Window/UI Toolkit/NotificationWindow")]
public static void ShowExample() { NotificationWindow wnd = GetWindow<NotificationWindow>(); wnd.titleContent = new GUIContent("NotificationWindow"); }
public void CreateGUI() { // Each editor window contains a root VisualElement object VisualElement root = rootVisualElement;
// Create button to show notification Button showNotification = new Button(); showNotification.text = "Show!";
// Set up event handler showNotification.RegisterCallback<ClickEvent>((ClickEvent evt) => { this.ShowNotification(new GUIContent(notification)); });
root.Add(showNotification);
// Create button to remove notification Button removeNotification = new Button(); removeNotification.text = "Remove!";
// Set up event handler removeNotification.RegisterCallback<ClickEvent>((ClickEvent evt) => { this.RemoveNotification(); });
root.Add(removeNotification);
} }