index | 着色器中随机写入目标的索引。 |
buffer | Buffer to set as the write target. |
preserveCounterValue | 是否保持附加/使用计数器的值不变。 |
rt | RenderTargetIdentifier to set as the write target. |
为 Shader Model 4.5 级别的像素着色器设置随机写入目标。
This is the CommandBuffer equivalent of Graphics.SetRandomWriteTarget. The same limitations and exceptions apply to this call as to Graphics.SetRandomWriteTarget.