target | 要为其显示检视面板的对象。 |
editor | Editor 类型的变量的引用。 |
为 target
绘制带有折叠标头的检视面板 GUI。
Unity tracks the fold status for each different object type. Unity caches the created Editor object in the editor
variable, eliminating the need to create it repeatedly. Make sure to destroy the Editor object using Object.DestroyImmediate after you have finished using it.