Version: 2023.1
public bool HasBuffer (string name);
public bool HasBuffer (int nameID);

参数

name 属性的名称。
nameID The name ID of the property. Use Shader.PropertyToID to get this ID.

返回

bool Returns true if the ShaderLab file assigned to the Material has this property.

描述

Checks if the ShaderLab file assigned to the Material has a ComputeBuffer property with the given name.