Version: 2023.1

描述

深度渲染纹理格式。

Depth format is used to render high precision "depth" value into a render texture. Which format is actually used depends on platform support and on the number of depth bits you request through the constructor.

You can also set an exact depth-stencil format with RenderTexture.depthStencilFormat or a RenderTexture constructor that takes GraphicsFormat. Use SystemInfo.IsFormatSupported to check your platform supports this.

When writing shaders that use or render into a depth texture, care must be taken to ensure that they work both on OpenGL and on Direct3D, see depth textures documentation.

请注意,并非所有显卡都支持深度纹理。请使用 SystemInfo.SupportsRenderTextureFormat 检查支持情况。

See Also: RenderTexture class, SystemInfo.SupportsRenderTextureFormat.