renderer | The Renderer associated with a ray tracing instance. |
Updates the transformation of a ray tracing instance.
For a ray tracing instance associated with a Renderer component, Unity retrieves the transformation from the Transform component.
handle | The handle associated with a AABB or Mesh ray tracing instance. |
matrix | The new transformation matrix of the ray tracing instance. |
Updates the transformation of a ray tracing instance.
Pass along a new transformation matrix and the handle RayTracingAccelerationStructure.AddInstance returns in order to transform a ray tracing instance associated with a axis-aligned bounding box (AABB) GraphicsBuffer or a Mesh.
Access the transformation matrix in shader code using WorldToObject()
or ObjectToWorld()
HLSL functions.
To trigger an acceleration structure build on the GPU, call RayTracingAccelerationStructure.Build or CommandBuffer.BuildRayTracingAccelerationStructure.
See Also: RayTracingAccelerationStructure.AddInstance, RayTracingAccelerationStructure.RemoveInstance.