layerMask | 其中任何层上的任何碰撞体均视为接触。 |
bool
附加到该刚体的任何碰撞体是否正在接触指定 layerMask
上的任何碰撞体。
检查附加到该刚体的任何碰撞体是否正在接触指定 layerMask
上的任何碰撞体。
请务必注意,检查碰撞体是否正在接触是对照上次物理系统更新进行的,即,当时接触碰撞体的状态。如果刚添加了新的 Collider2D,或者移动了 Collider2D,但尚未进行更新,则这些碰撞体不会显示正在接触。接触状态与物理碰撞或触发器回调所指示的状态相同。
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