Defines the time source used to update VideoPlayer when reading content.
DSPTime | Update time based on the DSP (Digital Signal Processing) clock. Use this value to synchronize playback with Audio. |
GameTime | Update time based on Time.time. Use this value to synchronize playback with gameplay and to pause updates when gameplay is paused. |
UnscaledGameTime | Update time based on Time.unscaledTime. Use this value to synchronize playback with gameplay and to continue updates when gameplay is paused. For example, use this mode for menu transitions that are updated while the game is paused. |