settings | 依赖关系计算的设置。 |
globalUsage | Global usage tag for lighting and fog modes in use in the project. |
usageSet | 从依赖关系计算生成的输出使用情况标签。 |
usageCache | 可选的缓存对象,用于在多次调用此 API 时提高性能。 |
mode | Specifies how to calculate dependencies between internal Unity game managers and game assets. |
GameManagerDependencyInfo The calculated dependencies for internal Unity game manager classes.
Calculates dependency information for various internal Unity game manager classes.
仅限内部使用。请参阅有关 ContentBuildInterface 的注意事项。