Version: 2023.2

IPostBuildPlayerScriptDLLs.OnPostBuildPlayerScriptDLLs

切换到手册
public void OnPostBuildPlayerScriptDLLs (Build.Reporting.BuildReport report);

参数

report 包含构建相关信息的报告,例如目标平台和输出路径。

描述

编译播放器脚本后立即实现此接口以接收回调。

You can implement this if you need to read or patch managed Assemblies for players being built. You can get assembly locations from the files property of the report parameter. Note that implementing this callback will cause builds to run slower, as assemblies need to be copied to an intermediate location, and is not recommended for best performance.

Additional resources: BuildPlayerProcessor, IFilterBuildAssemblies, IUnityLinkerProcessor, IPreprocessBuildWithReport

using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;

class MyCustomBuildProcessor : IPostBuildPlayerScriptDLLs { public int callbackOrder { get { return 0; } } public void OnPostBuildPlayerScriptDLLs(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPostBuildPlayerScriptDLLs for target " + report.summary.platform + " at path " + report.summary.outputPath); } }