Calls the method named methodName
on every MonoBehaviour in this GameObject or any of its children.
通过使用零参数,该接收方法可选择忽略 /parameter/。 如果选项设置为 SendMessageOptions.RequireReceiver,则在任何组件均未拾取此消息时输出错误。
using UnityEngine;
public class Example : MonoBehaviour { void Start() { /// Calls the function ApplyDamage with a value of 5 /// // Every script attached to the GameObject and all its children // that has a ApplyDamage function will be called. gameObject.BroadcastMessage("ApplyDamage", 5.0); } }
public class Example2 : MonoBehaviour { public void ApplyDamage(float damage) { print(damage); } }