Version: 2023.2

IndirectDrawArgs

struct in UnityEngine

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描述

Defines the data layout for non-indexed indirect render calls.

To setup GraphicsBuffer for non-indexed indirect rendering, use this struct to define the data layout. The layout can change between platforms, so for improved portability, use this struct instead of defining the data as raw ints.

Additional resources: Graphics.RenderPrimitivesIndirect.

静态变量

sizeThe size of the struct in bytes.

变量

instanceCountThe number of instances to render.
startInstanceThe first instance to render.
startVertexThe first vertex to render.
vertexCountPerInstanceThe number of vertices per instance.