爆发的脚本接口。
爆发是一种粒子发射事件。在此事件中,会同时发射一定数量的粒子。 另请参阅:ParticleSystem.emission、ParticleSystem.emissionModule.SetBursts、ParticleSystem.emissionModule.GetBursts。
count | 指定要发射的粒子数。 |
cycleCount | 指定系统应播放爆发的次数。如果设置为 0,则无限制地播放。 |
maxCount | 要发射的最大粒子数。 |
minCount | 要发射的最小粒子数。 |
probability | 系统触发爆发的概率。 |
repeatInterval | 重复爆发的频率(以秒为单位)。 |
time | 每次爆发发生的时间。 |
ParticleSystem.Burst | 使用时间和计数构造新的爆发。 |
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