sceneManagementMode | Determines whether Unity or the user manages a RayTracingAccelerationStructure. |
rayTracingModeMask | 根据 RayTracingAccelerationStructure.RayTracingMode 过滤要添加到 RayTracingAccelerationStructure 的渲染器。 |
layerMask | Filters Renderers to add to the RayTracingAccelerationStructure based on the layer their Game Objects are on. |
Creates a RayTracingAccelerationStructure.Settings from the given configuration.