nameID | The ID of the buffer name in shader code. Use Shader.PropertyToID to get this ID. |
name | The name of the buffer in shader code. |
buffer | 要绑定的缓冲区。 |
bufferHandle | The handle of the buffer to bind. |
Binds an input or output compute buffer.
Only shaders defined in the .raytrace file can access the buffer you designate as the argument for this method. To make this buffer accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalBuffer method instead.