Version: 2023.2
public void SetMatrix (string name, Matrix4x4 val);
public void SetMatrix (int nameID, Matrix4x4 val);

参数

name 设置的属性的名称。
nameID 如 Shader.PropertyToID 给定的属性的 ID。
val The matrix to set.

描述

Sets the value of a matrix uniform.

Only shaders defined in the .raytrace file can access the matrix you designate as the argument for this method. To make this matrix accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalMatrix method instead.