mesh | 静态网格,将接收蒙皮网格的快照。 |
useScale | Whether to compensate for the SkinnedMeshRenderer's Transform scale. If true, the baked Mesh is the same size as the original. If false, the baked Mesh matches the scaling of the SkinnedMeshRenderer's Transform component. The default value is false. |
创建 SkinnedMeshRenderer 的快照并将其存储在 mesh
中。
The vertices are relative to the SkinnedMeshRenderer Transform component.
This function always compensates for the position and rotation values of the Transform component with the origin of the baked mesh always the same as the origin of the original mesh.
Notes:
The snapshot is still computed even when updateWhenOffscreen is set to false and the skinned mesh object is currently offscreen.
When this function is called the skinning process will always take place on the CPU, regardless of the GPU Skinning setting.