To create a custom asset pack, create a directory with a name that ends with .androidpack
. You can place this directory anywhere in your project’s Assets directory, or any subdirectory.
Important: Unity doesn’t import assets from .androidpack
directories, so you can’t use assets in custom asset packs directly in Unity scenes. To use assets from custom asset packs, you must manually access and load them dynamically at runtime. For information on how to do this, refer to Manage asset packs at runtime.
The following steps explain how to create a custom asset pack named MyAssets1:
MyAssets1.androidpack
. This is the root folder of your new asset pack. The contents of the asset pack must match the structure that Android Studio expects or builds of your project will fail. For information on the expected structure, refer to Integrate asset delivery. The only exception is that you don’t need to add a build.gradle
file.Assets1.androidpack
and MyAssets1.androidpack
, cause Android App Bundle (AAB) build failure.src/main/assets
.on-demand
, which means that if you don’t change the delivery mode, you need to manually download the asset pack at runtime. For information on how to do this, refer to Manage asset packs at runtime.build.gradle
inside the custom asset pack directory. Paste the following into the file:apply plugin: 'com.android.asset-pack'
assetPack {
packName = "MyAssets1"
dynamicDelivery {
deliveryType = "fast-follow"
}
}
This sets the delivery mode to fast-follow
, which means Google Play automatically downloads the asset pack after it installs the application. For information on the format of this file, refer to Integrate asset delivery.
Note: The packName
you specify in the build.gradle
file must match the asset pack directory name you set without the .androidpack
extension.