此游戏对象的标签。
可使用标签来识别游戏对象。
使用标签前,必须在标签和层管理器中声明它们。
**注意:**您不应通过 Awake() 或 OnValidate() 方法设置标签。这是因为组件唤醒的顺序是不确定的,因此可能导致意外行为,例如标签在唤醒时被覆盖。如果尝试执行此操作,Unity 将生成一条警告:“SendMessage cannot be called during Awake, CheckConsistency, or OnValidate”。
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Prints the tag that this transform has Debug.Log("Transform Tag is: " + gameObject.tag); } }
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