Version: 2022.3

LineRenderer.maskInteraction

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public SpriteMaskInteraction maskInteraction ;

描述

Specifies how the LineRenderer interacts with SpriteMask.

By default, lines do not interact with SpriteMasks and are visible regardless of whether you assign a SpriteMask or not. You can make the LineRenderer visible either inside or outside a SpriteMask. To do the former, set this to SpriteMaskInteraction.VisibleInsideMask. To do the latter, set this to SpriteMaskInteraction.VisibleOutsideMask. See Also: SpriteMaskInteraction.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(LineRenderer))] public class ExampleClass : MonoBehaviour { private LineRenderer r; public SpriteMaskInteraction maskInteraction;

void Start() { r = GetComponent<LineRenderer>(); }

void Update() { r.maskInteraction = maskInteraction; }

void OnGUI() { maskInteraction = (SpriteMaskInteraction)GUI.SelectionGrid(new Rect(25, 25, 900, 30), (int)maskInteraction, new GUIContent[] { new GUIContent("No Masking"), new GUIContent("Visible Inside Mask"), new GUIContent("Visible Outside Mask") }, 3); } }