mesh | 要绘制的网格。 |
matrix | 要使用的变换矩阵。 |
material | 要使用的材质。 |
submeshIndex | 要渲染网格的哪个子集。 |
shaderPass | 要使用着色器的哪个通道(默认为 -1,表示渲染所有通道)。 |
properties | Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock. |
添加“绘制网格”命令。
Note that the rendered mesh will not have any lighting related shader data (light colors, directions, shadows, light and reflection probes etc.) set up. If the shader used by the material uses any lighting related variables, the results are undefined.
另请参阅:DrawRenderer、MaterialPropertyBlock。