kernelIndex | For which kernel the buffer is being set. See FindKernel. |
nameID | Nombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla. |
name | Name of the buffer variable in shader code. |
buffer | Buffer to set. |
Sets an input or output compute buffer.
Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue.
See Also: SetTexture, ComputeBuffer.