Version: 2017.1
public void OnClientReady (bool readyState);

Parámetros

readyState Whether the player is ready or not.

Descripción

This is a hook that is invoked on clients when a LobbyPlayer switches between ready or not ready.

This function is called when the a client player calls SendReadyToBeginMessage() or SendNotReadyToBeginMessage().

See Also: SendReadyToBeginMessage, SendNotReadyToBeginMessage.