OnBecameInvisible se llama cuando el objeto ya no es visible por ninguna cámara.
This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible are useful to avoid computations that are only necessary when the object is visible.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnBecameInvisible() { enabled = false; } void OnBecameVisible() { enabled = true; } }
Note that object is considered visible when it needs to be rendered in the scene. It
might not be actually visible by any camera, but still need to be rendered for shadows
for example. Also, when running in the editor, the scene view cameras will also
cause this function to be called.
See Also: OnBecameVisible, isVisible.