Version: 2017.2

AnimatorUtility.DeoptimizeTransformHierarchy

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public static void DeoptimizeTransformHierarchy (GameObject go);

Parámetros

go GameObject to Deoptimize.

Descripción

This function will recreate all transform hierarchy under GameObject.

A call to this function at runtime will re-initialize the animator.

See Also: AnimatorUtility.OptimizeTransformHierarchy, Animator.hasTransformHierarchy.