Does ray
intersect this bounding box?
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Collider coll; void Start() { coll = GetComponent<Collider>(); } bool DetectHit(Ray ray) { return coll.bounds.IntersectRay(ray); } }
Does ray
intersect this bounding box?
When the function returns true, the distance to the ray's origin will be returned in the distance
parameter.