target | The target point to navigate to. |
bool True if the destination was requested successfully, otherwise false.
Sets or updates the destination thus triggering the calculation for a new path.
Note that the path may not become available until after a few frames later. While the path is being computed, pathPending will be true. If a valid path becomes available then the agent will resume movement.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private AI.NavMeshAgent agent; void Start() { agent = GetComponent<AI.NavMeshAgent>(); } void Update() { RaycastHit hit; if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) agent.SetDestination(hit.point); } } }