Version: 2017.3

Animator.PlayInFixedTime

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public void PlayInFixedTime (string stateName, int layer= -1, float fixedTime= float.NegativeInfinity);
public void PlayInFixedTime (int stateNameHash, int layer= -1, float fixedTime= float.NegativeInfinity);

Parámetros

stateName The state name.
stateNameHash The state hash name. If statNameHash is 0, it changes the current state time.
layer The layer index. If layer is -1, it plays the first state with the given state name or hash.
fixedTime The time offset (in seconds).

Descripción

Plays a state.