other | El otro Collider involucrado en esta colisión. |
OnTriggerStay se llama casi todos los frames para cada Collider other que está tocando el trigger.
This message is sent to the trigger and the collider that touches the trigger.
Note that trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
Nota: La función OnTriggerStay está en el temporizador física para que no sea necesario que se ejecute cada frame.
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { // Applies an upwards force to all rigidbodies that enter the trigger. void OnTriggerStay(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.AddForce(Vector3.up * 10); } }