Stores settings of a TextureImporter.
See Also: TextureImporter.
alphaIsTransparency | If the provided alpha channel is transparency, enable this to dilate the color to avoid filtering artifacts on the edges. |
alphaSource | Select how the alpha of the imported texture is generated. |
alphaTestReferenceValue | Returns or assigns the alpha test reference value. |
aniso | Nivel de filtrado anisotrópico de la textura. |
borderMipmap | Enable this to avoid colors seeping out to the edge of the lower Mip levels. Used for light cookies. |
convertToNormalMap | Convertir al heightmap a normal map? |
cubemapConvolution | Convolution mode. |
fadeOut | Fade hacia fuera los niveles del mip al color gris? |
filterMode | Modo de filtrado de la textura. |
generateCubemap | Modo de generación Cubemap. |
heightmapScale | Cantidad de bumpyness (rebote) en el heightmap. |
mipmapBias | Mip map bias de la textura. |
mipmapEnabled | Generate mip maps for the texture? |
mipmapFadeDistanceEnd | Mip level where texture is faded out to gray completely. |
mipmapFadeDistanceStart | Mip level where texture begins to fade out to gray. |
mipmapFilter | El modo de filtro Mipmap. |
mipMapsPreserveCoverage | Enables or disables coverage-preserving alpha MIP mapping. |
normalMapFilter | Modo de filtrado del mapa de normales. |
npotScale | Modo de escala para no texturas sin potencia a la 2. |
readable | Son los datos de la textura leíbles desde scripts. |
spriteAlignment | Edge-relative alignment of the sprite graphic. |
spriteBorder | El tamaño de los bordes de los sprites generados. |
spriteExtrude | El número de píxeles en blanco para dejar entre el borde del gráfico y el mesh. |
spriteGenerateFallbackPhysicsShape | Generates a default physics shape for a Sprite if a physics shape has not been set by the user. |
spriteMode | Sprite texture import mode. |
spritePivot | Pivot point of the Sprite relative to its graphic's rectangle. |
spritePixelsPerUnit | La cantidad de pixeles en el sprite que corresponden a una unidad en el espacio del mundo. |
spriteTessellationDetail | The tessellation detail to be used for generating the mesh for the associated sprite if the SpriteMode is set to Single. For Multiple sprites, use the SpriteEditor to specify the value per sprite. Valid values are in the range [0-1], with higher values generating a tighter mesh. A default of -1 will allow Unity to determine the value automatically. |
sRGBTexture | Is texture storing color data? |
textureShape | Shape of imported texture. |
textureType | Qué tipo de textura estamos tratando aquí. |
wrapMode | Texture coordinate wrapping mode. |
wrapModeU | Texture U coordinate wrapping mode. |
wrapModeV | Texture V coordinate wrapping mode. |
wrapModeW | Texture W coordinate wrapping mode for Texture3D. |
ApplyTextureType | Configure parameters to import a texture for a purpose of type, as described here. |
CopyTo | Copy parameters into another TextureImporterSettings object. |
Equal | Test texture importer settings for equality. |