Version: 2017.3
public void GetTileData (Vector3Int position, Tilemaps.ITilemap tilemap, ref Tilemaps.TileData tileData);

Parámetros

position Position of the Tile on the Tilemap.
tilemap The Tilemap the tile is present on.
tileData Data to render the tile.

Valor de retorno

void Whether the call was successful.

Descripción

Retrieves any tile rendering data from the scripted tile.

Implement this and fill in the TileData to have the Tilemap to render the tile.

using UnityEngine;
using UnityEngine.Tilemaps;

// Tile that repeats two sprites in checkerboard pattern [CreateAssetMenu] public class CheckerboardTile : TileBase { public Sprite spriteA; public Sprite spriteB;

public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { bool evenCell = Mathf.Abs(position.y + position.x) % 2 > 0; tileData.sprite = evenCell ? spriteA : spriteB; } }