Material.GetTextureOffset

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public Vector2 GetTextureOffset (string name);

Parámetros

nameEl nombre de una propiedad.

Descripción

Obtiene el desplazamiento de ubicación del propertyName de la textura.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureOffset property, SetTextureOffset.